Exploration and Optimization of a Deep Reinforcement Learning-based Model for the Creation of Children’s Literature
Abstract
The creation of literature for children is an important research direction in natural language processing and one of the means of improving children’s academic outcomes. This paper explores and optimizes a deep reinforcement learning-based model for the creation of children’s literature; i.e., the technique of deep reinforcement learning is used to generate literary works for children that conform to the characteristics and principles of children’s literature, such as fairy tales, fables, and other fiction. In this paper, a deep reinforcement learning framework based on a generative adversarial network (GAN) is adopted to design a children’s literature creation model consisting of a generator and a discriminator, which is responsible for generating children’s literature. The discriminator is responsible for evaluating the quality of the generated works and giving reward signals to guide the generator to optimize its strategy. The model comprehensively considers the characteristics of theme, style, structure, language and other aspects of children’s literature, and designs a multi-dimensional evaluation index system, including theme relevance, style consistency, structural completeness, language fluency, etc., as well as a comprehensive evaluation index, which is used to measure the overall quality of the generated children’s literature. Moreover, by means of four experiments, this paper tested the ability of the model to generate children’s literature with different themes, styles, structures and lengths, and compared it with random generation, RNN generation, GPT-2 generation, manual generation and other methods. This study aims to provide innovative methods for children’s literature creation by exploring and optimizing models based on deep reinforcement learning, in order to generate more creative, educational and child-friendly story content.
Keywords: deep reinforcement learning, children’s literature creation, text generation
Cite As
J. Yue, B. Liu, "Exploration and Optimization of a Deep Reinforcement Learning-based
Model for the Creation of Children’s Literature", Engineering Intelligent Systems, vol. 32
no. 6, pp. 605-612, 2024.